Building a better tomorrow
Playing a dwarf
Dwarves value knowledge highly. When human children are old enough to help with the chores at home, dwarven children are already in school. When human children are old enough for an apprenticeship, dwarven children are trying to get into the academy. When humans marry, the most clever of dwarves are barely finished with their education and are looking for their first apprenticeship. Libraries are common and often central in dwarven settlements.
Dwarves are encouraged to master more than one craft during their lives, and so it is not uncommon to see adults doing their second or even third apprenticeship alongside youngsters doing their first.
Two fields of knowledge stand out above all others; engineering and astronomy. Dwarves are amazing builders, and know more than anyone about the movements of the moons and the stars. Dwarves produce the most accurate calendars around, and most other calendars have fallen almost completely out of use.
Dwarves are strictly monogamous. Getting engaged young is common, but engagements last long, up to a decade, to ensure that the two dwarves in question are suited for each other. There is no stigma attached to breaking off an engagement; doing so is considered a sign of maturity, implying that the dwarf is able to consider his or her own future in the long term. Divorce is a non-existant concept in the dwarven language, and widow(er)s never remarry.
Cleanliness is very important, and most dwarves bathe daily if possible.
The dwarven work ethic values self-sufficiency and independence, meaning dwarves prefer not relying on anyone outside their clan if they can avoid it. Thus the outsider’s image of all dwarves being miners persist, with most dwarves being miners for parts of their lives to provide materials for one craft or another.
Religion is almost completely gone from dwarven society, with no temples or shrines to be seen, but the occasional good luck charm carry religious imagery. Only one major religious influence still holds strong; the old taboo against digging too deep into the earth, lest one accidentally opens a tunnel into the underworld, setting the horrors there free.
Dwarves come off as gruff and dour to non-dwarves, due to a strict sense of what is appropriate to discuss with outsiders. Everything related to dwarven society, family, relationships, even most things in everyday life are considered “dwarven matters,” and are spoken of with other dwarves only. Similarly dwarves often appear dull, for though dancing is a big part of dwarven celebrations, no dwarf ever dances in front of a non-dwarf. Drinking is the only “dwarven matter” that is acceptable even around non-dwarves, as the average dwarf can drink an amount of alcohol that would kill a human without getting drunk enough to embarrass themselves.
Dwarven names follow the structure of
[Given Name] [Patronym/matronym] [Clan Name].
Male Given Names: Iaeiros, Pandres, Niltarios, Phlentis, Ophias, Titros, Mithos, Xadon, Theortas, Elios, Pos, Hemas, Thersos, Baaron, Araios
Female Given Names: Khrymis, Fothana, Thekis, Satris, Khlonais, Kiria, Sothel, Panone, Chalis, Phela, Esis, Rhanis, Nelois, Zena, Senais